目标:用游戏手柄控制贪吃蛇
硬件平台:imax6q
版本信息: arm-none-linux-gnueabi-gcc-4.8.3、 qt5.7.1、linux3.0.1
一、交叉编译tslib1.4
由于 imax6q是 armv7-a 构架,所以以后的编译我们都应编译出 armv7 平台的文件
编译参数:
echo ‘ac_cv_func_malloc_0_nonnull=yes’ > arm-linux.cache
CFLAGS=-march=armv7-a ./configure -host=arm-linux -cache-file=arm-linux.cache -prefix=/usr/local/tslib_v7
编译成功后 我们验证下

二、编译qt4.7.1
安装依赖
apt-get install libxcb1 libxcb1-dev libx11-xcb1 libx11-xcb-dev libxcb-keysyms1 libxcb-keysyms1-dev libxcb-image0 libxcb-image0-dev libxcb-shm0 libxcb-shm0-dev libxcb-icccm4 libxcb-icccm4-dev libxcb-xfixes0-dev libxrender-dev libxcb-shape0-dev libxcb-randr0-dev libxcb-render-util0 libxcb-render-util0-dev libxcb-glx0-dev libxcb-xinerama0-dev xorg-dev zlib1g-dev
修改qtbase/mkspecs/linux-arm-gnueabi-g++/qmake.conf
MAKEFILE_GENERATOR = UNIX
CONFIG += incremental
QMAKE_INCREMENTAL_STYLE = sublib
QT_QPA_DEFAULT_PLATFORM = linux
QMAKE_CFLAGS_RELEASE += -O2 -march=armv7-a
QMAKE_CXXFLAGS_RELEASE += -O2 -march=armv7-a
include(../common/linux.conf)
include(../common/gcc-base-unix.conf)
include(../common/g++-unix.conf)
QMAKE_CC = arm-none-linux-gnueabi-gcc
QMAKE_CXX = arm-none-linux-gnueabi-g++
QMAKE_LINK = arm-none-linux-gnueabi-g++
QMAKE_LINK_SHLIB = arm-none-linux-gnueabi-g++
QMAKE_AR = arm-none-linux-gnueabi-ar cqs
QMAKE_OBJCOPY = arm-none-linux-gnueabi-objcopy
QMAKE_NM = arm-none-linux-gnueabi-nm -P
QMAKE_STRIP = arm-none-linux-gnueabi-strip
load(qt_config)
下面是我的配置脚本
#!/bin/sh
./configure
-v
-prefix /opt/armv7_qt-5.7.0
-release
-opensource
-make libs
-xplatform linux-arm-gnueabi-g++
-optimized-qmake
-pch
-qt-sql-sqlite
-qt-libjpeg
-qt-zlib
-no-opengl
-skip qt3d
-skip qtcanvas3d
-skip qtpurchasing
-no-sse2
-no-openssl
-no-nis
-no-cups
-no-glib
-no-iconv
-nomake examples
-nomake tools
-skip qtvirtualkeyboard
-I/usr/local/tslib_v7/include
-L/usr/local/tslib_v7/lib
exit
这是我的arm环境变量
export TSLIB_ROOT=/opt/tslib1.4
export QT_ROOT=/opt/qt-5.7.0
export TSLIB_TSDEVICE=/dev/input/event2
export TSLIB_TSEVENTTYPE=input
export TSLIB_CONFFILE=/opt/tslib1.4/etc/ts.conf
export TSLIB_PLUGINDIR=/opt/tslib1.4/lib/ts
export TSLIB_CONSOLEDEVICE=none
export TSLIB_FBDEVICE=/dev/fb0
export QWS_MOUSE_PROTO=tslib:/dev/input/event2
export LD_LIBRARY_PATH=/lib:/usr/lib:/usr/local/lib:$QT_ROOT/lib:$TSLIB_ROOT/lib:$TSLIB_ROOT/lib/
export QT_QPA_PLATFORM_PLUGIN_PATH=$QT_ROOT/plugins
export QT_QPA_PLATFORM=linuxfb:tty=/dev/fb0
export QT_QPA_FONTDIR=$QT_ROOT/lib/fonts
export QT_QPA_GENERIC_PLUGINS=tslib
export QWS_USB_KEYBOARD=/dev/input/event4
具体编译过程我就不再细说,网上教程很多
http://blog.csdn.net/u012175418/article/details/52704734
完了后在主机配置QT

主要是要指定 交叉编译器的gcc、g++,和qt的qmake
- 驱动移植
对于驱动想法我是 用 内核的usbmouse.c 为模版,进行修改,由于前期在做游戏手柄驱动时遇到技术问题,我暂时改用 鼠标模拟键盘, 左键、右键、中键、pid 键 分别对应 A、D、W、S。用的典型的 usb + input 系统。
主要修改 中断函数
static void usb_mouse_irq(struct urb *urb)
{
struct usb_mouse *mouse = urb->context;
signed char *data = mouse->data;
struct input_dev *dev = mouse->dev;
int status;
static unsigned char pre_val;
char flag = 255;
switch (urb->status) {
case 0:
break;
case -ECONNRESET:
case -ENOENT:
case -ESHUTDOWN:
return;
default:
goto resubmit;
}
if ((pre_val & (1<<0)) != (data[0] & (1<<0)))
{
printk("L KEY
");
input_event(dev, EV_KEY, KEY_A, (data[0] & (1<<0)) ? 1 : 0);
input_sync(dev);
}
if ((pre_val & (1<<1)) != (data[0] & (1<<1)))
{
input_event(dev, EV_KEY, KEY_D, (data[0] & (1<<1)) ? 1 : 0);
input_sync(dev);
}
if (data[2] == 0x15)
{
input_event(dev, EV_KEY, KEY_W, 1);
input_event(dev, EV_KEY, KEY_W, 0);
input_sync(dev);
}
pre_val = data[0];
if (data[2] == 0x1f ){
flag = 's';
input_event(dev, EV_KEY, KEY_S, 1);
input_event(dev, EV_KEY, KEY_S, 0);
input_sync(dev);
}
input 的初始化也得改
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
for (i = 0; i < 255; i++)
set_bit(usb_kbd_keycode[i], input_dev->keybit);
这里的usb_kbd_key_code 是借用usb键盘的代码。
附上测试视屏 (在文章底部,这是我的另一个博客)
欢迎大家留言提问交流